SAnteriaVOodooMAcumbaSHangoObeah {SAVOMASHO}
Specifically,
Haitians call it voodoo (known to
anthropologists as vodoun). Cubans
and other Latinos refer to it as Santeria. Brazilians call it Macumba and
Trinidadians call it Shango. In Barbados and other eastern Caribbean countries
it is called Obeah. Certain forms of paraphernalia used to invoke various forms
of spirits and saints include: snakeskin, dried bird claws, bones and other
cadaver components (both animal and human), plant roots, incense, statues,
candles (of various colours), and blood (of animal and human origin). You
seemed to have witnessed on camera a form of initiation rite involving
Santerian priest/s, called Santeros
(and Babalawo in
voodoo). If a blood sacrifice ritual was performed, then a Palo Mayombe, or black magic/k offshoot of Santeria, a more
malevolent form, was performed, invoked by rada or bloody petro rites.
This
system of ancestral worship has its origins in African cosmology (derivatives
of ancient African religious practices) which survived the colonial era and was
used as part of the anti-colonial and anti-slavery resistance by slaves. Santeria is popularly practised in Cuba, Brazil, and Dade County, Florida, to name a few. Secret religious ceremonies, along
with the use of the Yoruba language so as to address the gods (spirits) in their own tongue, a complex system of
food and drink offerings for these gods, and at times seemingly unhygienic
practices all form part of the secretive, and at times violent world of
Santeria.
Santerian
or vodoun gods include: Ogun, the
god of iron and war, who is believed to favour roosters and male goats for
dinner with rum; Erzulie, the voodoo
god of life, who craves desserts; Damballah,
who likes champagne and the list goes on. Symbols, fetishes, talismen, icons,
dolls, and other points of contact (familiar
objects) are all used to protect the wearer of such objects against poisoning,
death hexes, evil spirits, sickness, injury, and accidents, OR to inflict such upon one's enemy.
Possession by the invoked spirit/s is often the result of such rituals revealed
in shrieks or howls, violent shakes, writhing and epileptic fits (convulsions).
This may all culminate with the possessed person becoming entranced, passing
out or performing some seemingly impossible human feat (walking over broken
glass or burning coals without injury).
Consider the Judeo-Christian Response:
Lev.19:26 & 28 (idolatry); Deut.18:9-12 &14 (all forms of spiritism forbidden); Sam.28:1-13 (witch of Endor, a necromancer—one who communes with the dead); Acts 8:9-23 (Simon the sorcerer/magician); Acts 15:19-20 (first Church Council's commandments to Gentile believers); Acts 16:16-18 (the damsel with a spirit of divination); Acts 19:11-20 (magic overpowered by God's Holy Word); Gal.5:20 (idolatry and sorcery/witchcraft listed among the works/deeds of the flesh); Rev.21:8 (sorcerers and idolaters are numbered among those reserved for the Lake of Fire judgment).
Consider the Judeo-Christian Response:
Lev.19:26 & 28 (idolatry); Deut.18:9-12 &14 (all forms of spiritism forbidden); Sam.28:1-13 (witch of Endor, a necromancer—one who communes with the dead); Acts 8:9-23 (Simon the sorcerer/magician); Acts 15:19-20 (first Church Council's commandments to Gentile believers); Acts 16:16-18 (the damsel with a spirit of divination); Acts 19:11-20 (magic overpowered by God's Holy Word); Gal.5:20 (idolatry and sorcery/witchcraft listed among the works/deeds of the flesh); Rev.21:8 (sorcerers and idolaters are numbered among those reserved for the Lake of Fire judgment).
OOW
2011
No comments:
Post a Comment